Canvas Clock Hands
Part IV - Draw Clock Hands
The clock needs hands. Create a JavaScript function to draw clock hands:
JavaScript:
 function drawClock() {
    drawFace(ctx, radius);
    
 drawNumbers(ctx, radius);
    drawTime(ctx, radius);
 }
function drawTime(ctx, radius){
    var now = new Date();
    
 var hour = now.getHours();
    var minute = now.getMinutes();
    
 var second = now.getSeconds();
    //hour
    
 hour=hour%12;
    hour=(hour*Math.PI/6)+(minute*Math.PI/(6*60))+(second*Math.PI/(360*60));
     
 drawHand(ctx, hour, radius*0.5, radius*0.07);
    //minute
    
 minute=(minute*Math.PI/30)+(second*Math.PI/(30*60));
    
 drawHand(ctx, minute, radius*0.8, radius*0.07);
    // second
    
 second=(second*Math.PI/30);
    drawHand(ctx, second, 
 radius*0.9, radius*0.02);
}
function drawHand(ctx, 
 pos, length, width) {
    ctx.beginPath();
    
 ctx.lineWidth = width;
    ctx.lineCap = "round";
    
 ctx.moveTo(0,0);
    ctx.rotate(pos);
    
 ctx.lineTo(0, -length);
    ctx.stroke();
    
 ctx.rotate(-pos);
}
Try it Yourself »
Example Explained
Use Date to get hour, minute, second:
 var now = new Date();
var hour = now.getHours();
var minute = now.getMinutes();
var second = now.getSeconds();
Calculate the angle of the hour hand, and draw it a length (50% of radius), and a width (7% of radius):
 hour=hour%12;
hour=(hour*Math.PI/6)+(minute*Math.PI/(6*60))+(second*Math.PI/(360*60));
 drawHand(ctx, hour, radius*0.5, radius*0.07);
Use the same technic for minutes and seconds.
The drawHand() routine does not need an explanation. It just draws a line with a given length and width.

